CLUSTER SLOTS returns details about which cluster slots map to which Redis instances. The command is suitable to be used by Redis Cluster client libraries implementations in order to retrieve (or update when a redirection is received) the map associating cluster hash slots with actual nodes network coordinates (composed of an IP address and a TCP port), so that when a command is received, it can be sent to what is likely the right instance for the keys specified in the command.
My laptop comes in different models, some of them have an m.2 sdd slot. The retailer I bought it from doesn't provide information in great detail and I'd like to know without opening up the laptop if I have m.2 available. Is there a command. 1 Actions 2 Animals 2.1 Autohunt 2.2 Battle 2.3 Crate 2.4 Hunt 2.5 Zoo 2.6 sell 2.7 Inventory 2.8 equip 2.9 owodex 2.10 lootbox 2.11 rename 3 Emotes 4 Economy 4.1 Cowoncy 4.2 Daily 4.3 Give 4.4 Quest 4.5 Vote 4.6 quest 4.7 checklist 4.8 buy 4.9 shop 5 Fun 5.1 8b 5.2 define 5.3 gif 5.4 translate 5.5 roll 5.6 choose 5.7 bell 6 Gambling 6.1 slots 6.2 coinflip 6.3 lottery 6.4 blackjack 6.5 drop 7. Aluminium t-slot track. Command List slots in Final Fantasy Crystal Chronicles act as hotbars for you to easily access combat actions when in battle. This makes it easier for you to fight & use items, magic, or special attacks. This command runs for all players (@a) that contain the specified NBT, which in this case includes a specific player inventory slot and item with a custom display name. The way I came up with that NBT stuff was to put the custom paper in the upper left player inventory (which is what I wanted to test for) and ran the following command from chat. On the ConnectorTypeand the platform on which the command The characteristics of a slot may include the following: Slot name or identification Connector type or slot description, for example, a PCI hot plug.
*Nested Result Array
Each nested result is:
- Start slot range
- End slot range
- Master for slot range represented as nested IP/Port array
- First replica of master for slot range
- Second replica
- ..continues until all replicas for this master are returned.
Each result includes all active replicas of the master instance for the listed slot range. Failed replicas are not returned.
The third nested reply is guaranteed to be the IP/Port pair of the master instance for the slot range. All IP/Port pairs after the third nested reply are replicas of the master.
If a cluster instance has non-contiguous slots (e.g. 1-400,900,1800-6000) then master and replica IP/Port results will be duplicated for each top-level slot range reply. Aq loot vanilla.
Warning: Newer versions of Redis Cluster will output, for each Redis instance, not just the IP and port, but also the node ID as third element of the array. In future versions there could be more elements describing the node better. In general a client implementation should just rely on the fact that certain parameters are at fixed positions as specified, but more parameters may follow and should be ignored. Similarly a client library should try if possible to cope with the fact that older versions may just have the IP and port parameter.
*Return value
Array reply: nested list of slot ranges with IP/Port mappings.
*Sample Output (old version)
*Sample Output (new version, includes IDs)
Related commands
< Commands
This page contains information about features that have been removed in the latest development versions.These features are present in the current version, but may be removed when the next update is released.
Visibility | Visible |
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Restrictions | Cheats enabled |
Replaces items in the inventories of blocks (chest, furnaces, etc.) or entities (players or mobs) with the given item(s).
Syntax[edit]
- Java Edition
replaceitem block <pos> <slot> <item> [<count>]
replaceitem entity <targets> <slot> <item> [<count>]
- Bedrock Edition
replaceitem block <position: x y z> slot.container <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem block <position: x y z> slot.container <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
Arguments[edit]
JE:
BE:
<pos>
: block_posBE:
position: x y z
: CommandPosition- Specifies the position of the block to be modified.
- In Java Edition, it must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation.In Bedrock Edition, it must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.
JE:
BE:
<targets>
: entityBE:
target: target
: CommandSelector<Actor>- Specifies one or more entities to modify.
- Must be a player name, a target selector or a UUID[Java Edition only].
JE:
BE:
<slot>
: item_slotBE:
slotType: EntityEquipmentSlot
, slot.container
and <slotId: int>
: int- Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
- In Bedrock Edition,
slotId: int
must be a 32-bit integer number. And it must be between -2147483648 and 2147483647 (inclusive).
container.<slot_number>
(BE: slot.container <slotId: int>
) where <slot_number> or <slotId: int> is replaced with a number specifying the slot.- Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
- A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
- A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
/data
.Slot | Slot Numbers | Restrictions |
---|---|---|
armor.chest (BE: slot.armor.chest <slotId: int> ) | any number[Bedrock Edition only] | armor stands, mobs, and players only (though not all mobs will show or make use of the items) |
armor.feet (BE: slot.armor.feet <slotId: int> ) | any number[Bedrock Edition only] | |
armor.head (BE: slot.armor.head <slotId: int> ) | any number[Bedrock Edition only] | |
armor.legs (BE: slot.armor.legs <slotId: int> ) | any number[Bedrock Edition only] | |
weapon.mainhand (BE: slot.weapon.mainhand <slotId: int> ) | any number[Bedrock Edition only] | |
weapon.offhand (BE: slot.weapon.offhand <slotId: int> ) | any number[Bedrock Edition only] | |
container.<slot_number> (BE: slot.container <slotId: int> ) | 0–53 | players, item frames[Java Edition only] (slot 0), and minecarts only |
enderchest.<slot_number> (BE: slot.enderchest <slotId: int> ) | 0–26 | players only |
hotbar.<slot_number> (BE: slot.hotbar <slotId: int> ) | 0–8 | |
inventory.<slot_number> (BE: slot.inventory <slotId: int> ) | 0–26 | |
horse.saddle (BE: slot.saddle <slotId: int> ) | any number[Bedrock Edition only] | horses, donkeys, and mules only; <item> or itemName: Item must be a saddle |
horse.chest [Java Edition only] | donkeys, and mules only; <item> must be a chest | |
horse.armor (BE: slot.armor <slotId: int> ) | any number[Bedrock Edition only] | horses and llamas only; <item> or itemName: Item must be a type of horse armor (if a horse) or a carpet (if a llama) |
horse.<slot_number> (BE: slot.chest <slotId: int> ) | 0–14 | donkeys and mules with chests only |
villager.<slot_number> (BE: slot.inventory <slotId: int> ) | 0–7 | villagers only |
JE:
BE:
<item>
: item_stackBE:
itemName: Item
: CommandItem- Specifies the item to be placed in the block or entity's inventory slot.
JE:
BE:
<count>
: integerBE:
amount: int
: int- Specifies the number of items to be placed in the block or entity's inventory slot.
- Must be a 32-bit integer number. In Java Edition, it must be between -2147483648 and 2147483647 (inclusive). And it must be between 1 and 64 (inclusive).
BE:
data: int
: int- Specifies the item data for the item(s) to be placed in the block or entity's inventory slot. Values which are invalid for the specified item id will default to 0. If not specified, defaults to 0.
- Must be a 32-bit integer number. It must be between -2147483648 and 2147483647 (inclusive).
BE:
components: json
: Json::Value- Specifies the item components. Like data tags but supports only
minecraft:can_place_on
,minecraft:can_destroy
,minecraft:item_lock
, andminecraft:keep_on_death
functions (see Commands/give#Examples) - Must be a JSON Object.
BE:
oldItemHandling: ReplaceMode
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- Must be one of:
destroy
- Directly replaces items ignoring the original items in the specified slot.keep
- Does not replace items if an item occupies that slot.
Result[edit]
Tatsumaki Slots Commands
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
<count> exceeds the stack limit of the specified item | Failed | Successful | |
/replaceitem block .. | the specified block is not a container | Failed | |
the specified block does not have the specified slot | |||
/replaceitem entity .. | <targets> or target: target fails to resolve to one or more entities (named players must be online) | ||
All selected entities meets one or more of the following conditions:
| |||
/replaceitem .. keep | an item occupies the specified slot in keep mode | N/A | |
any | On success | Replaces the items in the specified slot with the specified items (previous items in that slot are lost). |
Output[edit]
Command | Edition | Situation | Success Count | /execute store success .. | /execute store result .. |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
/replaceitem block .. | On success | 1 | 1 | 1 | |
/replaceitem entity .. | On success | 1 | 1 | the number of entities whose items are successfully replaced | |
any | Bedrock Edition | On fail | 0 | N/A | N/A |
/replaceitem block .. | On success | 1 | N/A | N/A | |
/replaceitem entity .. | On success | the number of entities whose items are successfully replaced | N/A | N/A |
Examples[edit]
- To replace the items in the bottom-right slot of a single chest two block above with four spruce saplings:
replaceitem block ~ ~2 ~ container.26 minecraft:spruce_sapling 4
[Java Edition only]replaceitem block ~ ~2 ~ slot.container 26 sapling 4 1
[Bedrock Edition only]
- To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
replaceitem entity @p hotbar.8 minecraft:spruce_sapling 4
[Java Edition only]replaceitem entity @p slot.hotbar 8 sapling 4 1
[Bedrock Edition only]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.8 | 14w26a | Added /replaceitem . | |||
1.14 | 18w43a | /replaceitem can now be used on item frames. | |||
Upcoming Java Edition | |||||
1.17 | 20w46a | Removed /replaceitem . Replaced with /item replace . | |||
Pocket Edition | |||||
1.0.5 | alpha 1.0.5.0 | Added /replaceitem . | |||
1.1.0 | alpha 1.1.0.0 | CanPlaceOn and CanDestroy functions are now supported for /replaceitem . | |||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.55 | Added new overload for /replaceitem with an option for destroy or keep. |
Slots Command Prompt
See also[edit]
/data
— can also replace items in a container, or a mob's inventory/give
— give items to players without specifying specific inventory slots or overwriting other items/blockdata
(outdated) — can also replace items in a container/entitydata
(outdated) — can also replace items in a mob's inventory, or modify the drop chances of armor and weapons
Slots Command Cheat
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